2021 Remote Art and Design: Games and Playable Media Summer Courses
ARTG 80I
Session 2
Understanding the foundations of play through reading influential texts; in-class lectures and activities; designing and playtesting games; and the ethnographies of players in the physical world. General Education Code PE-H
Proposed Instructor - Tad Leckman
ARTG 120
Session 1
Teaches the concrete skills associated with making a digital game, from start to finish. Activities include establishing a team, concepting, storyboarding, prototyping, producing, and testing a game for release. Students are organized into groups and work together to create and produce a playable game. General Education Code PR-E
Prerequisite(s): ARTG 80G or ARTG 80H or ARTG 80I; and CMPM 80K; and FILM 80V; and CSE 30 or CSE 15 and CSE 15L or CMPM 35. Concurrent enrollment in CMPM 120 is required. Enrollment is restricted to juniors and seniors.
Proposed Instructor - Dayna Diamond
ARTG 137
Session 2
Explores experimental mechanics, dynamics, themes, and aesthetics within the tabletop RPG form. In groups and individually, students will play, run, design, write, workshop, and print/produce experimental tabletop RPGs, as well as conduct usability tests, focused on layout, design cohesion, and accessibility.
Prerequisite(s): ARTG 80G, ARTG 80H, and ARTG 80I.
Proposed Instructor - Elizabeth Swensen
ARTG 140
Session 1
Discusses a variety of aspects of writing found in videogames and other interactive forms of media. Using a mix of creative writing projects and in class discussions, students will practice and critique existing work as well as their own.
Proposed Instructor - Nick Junius
ARTG 141
Session 2
Introduction to Virtual Reality is an introductory course with a combination of theory and practice. Students are exposed to the history of Virtual Reality and hands-on experience in making VR and developing their own VR project. By introducing broad topics around VR, such as immersive spectacle, virtual embodiment, sonic immersiveness, students will gain knowledge about cultural, historical, and practical perspectives of VR. Students will also learn technical skills in developing VR in Unity 3D. 3D modeling experience is not required in this class. This class is an integration of the production of 3D and 360 degree VR experience. Photogrammetry, 360 degree video production and editing, and other expressive media will also be introduced for advancing the development of VR.
Proposed Instructor - Haoran Chang