2021 Remote Art and Design: Games and Playable Media Summer Courses


    Foundations of Play (5 credits)

  • ARTG 80I

    Session 2

    Understanding the foundations of play through reading influential texts; in-class lectures and activities; designing and playtesting games; and the ethnographies of players in the physical world. General Education Code PE-H

    Proposed Instructor - Tad Leckman


  • Game Design Experience (5 credits)

  • ARTG 120

    Session 1

    Teaches the concrete skills associated with making a digital game, from start to finish. Activities include establishing a team, concepting, storyboarding, prototyping, producing, and testing a game for release. Students are organized into groups and work together to create and produce a playable game. General Education Code PR-E

    Prerequisite(s): ARTG 80G or ARTG 80H or ARTG 80I; and CMPM 80K; and FILM 80V; and CSE 30 or CSE 15 and CSE 15L or CMPM 35. Concurrent enrollment in CMPM 120 is required. Enrollment is restricted to juniors and seniors.

    Proposed Instructor - Dayna Diamond


  • Experimental Tabletop RPG Design (5 credits)

  • ARTG 137

    Session 2

    Explores experimental mechanics, dynamics, themes, and aesthetics within the tabletop RPG form. In groups and individually, students will play, run, design, write, workshop, and print/produce experimental tabletop RPGs, as well as conduct usability tests, focused on layout, design cohesion, and accessibility.

    Prerequisite(s): ARTG 80GARTG 80H, and ARTG 80I.

    Proposed Instructor - Elizabeth Swensen


  • Writing for Interactive Narrative (5 credits)

  • ARTG 140

    Session 1

    Discusses a variety of aspects of writing found in videogames and other interactive forms of media. Using a mix of creative writing projects and in class discussions, students will practice and critique existing work as well as their own.

    Proposed Instructor - Nick Junius


  • Introduction to Virtual Reality (5 credits)

  • ARTG 141

    Session 2

    Introduction to Virtual Reality is an introductory course with a combination of theory and practice. Students are exposed to the history of Virtual Reality and hands-on experience in making VR and developing their own VR project. By introducing broad topics around VR, such as immersive spectacle, virtual embodiment, sonic immersiveness, students will gain knowledge about cultural, historical, and practical perspectives of VR. Students will also learn technical skills in developing VR in Unity 3D. 3D modeling experience is not required in this class. This class is an integration of the production of 3D and 360 degree VR experience. Photogrammetry, 360 degree video production and editing, and other expressive media will also be introduced for advancing the development of VR.

    Proposed Instructor - Haoran Chang